As CEO of our company, I've worked in the community location-based entertainment (LBE) industry for over 36 years. I continue to be amazed when a new LBE concept emerges, how inappropriate and misleading a name it is given, which in turn becomes a flawed venue paradigm that leads many LBE entrepreneurs astray.
When community LBEs first emerged in the late 1980s and early 1990s, they were named family entertainment centers (FECs). As a result, even Dave & Buster's, a 100% adult-oriented LBE, was called an FEC. In the decades that followed, way too many LBE developers have taken the industry name literally to their detriment, believing success required designing for the family, a little bit of something for every age group. Unfortunately, even to this day, IAAPA continues to call it the family entertainment center industry when there are so many age-targeted concepts like children centers such as Chuck E Cheese and adult centers such as Dave & Buster's.
Five years ago, the pandemic denied us out-of-home socialization. When things opened back up that isolation fed people's desire for out-of-home social interaction. That, coupled with the foodie movement, has been the driver of a new LBE model that, from day one, has been incorrectly named with the oxymoron 'competitive socializing.' Socialization is not competitive. That's just stupid.
Research has consistently found that the primary reason people go out, whether to an entertainment venue, restaurant, concert, museum, sporting event, festival, or any other out-of-home leisure destination, is to socialize with family and friends. We evolved as a social species. We survived as a species by being tight-knit and cooperative members of families, tribes, and larger groups. We are hardwired by evolution to crave social interaction. Our need to connect with other humans is as fundamental as our need for food and water.
Perhaps whoever first popularized the term competitive socialization for the new LBE concept was trying to capture the idea that people were playing games that looked competitive. The mistake is that if the game is competitive, it destroys the socialization. People are focused on the play and score, not socializing with others in the group. The correct name for the new LBE formula is 'social gaming eatertainment,' or just 'social gaming' for short, as enjoying quality food and beverage while playing the game is essential to create the highly interactive social experience that is the appeal of social gaming venues. This differentiates it from typical eatertainment where the venue has games and food and drink, but they are enjoyed at different times.
So, what are the requirements for social gaming?
So, precisely what games qualify for social gaming?
A requirement to make all the above games social gaming is the simultaneous opportunity to enjoy drinks and food when not playing, preferably shareable. This makes the furniture layout critical. Topgolf's seating and table layout is a great example. Electric Shuffle's addition of adjoining counter space is what converts table shuffleboard into social gaming.
The following games don't fit the requirements for social gaming:
Although the above games and many others can be combined with food and drinks areas in an eatertainment venue, they cannot create the appeal of the high-fidelity social experience that social gaming offers.
The post-pandemic desire for high-fidelity, out-of-home social interaction combined with a passion for quality food and drink experiences will drive the continued growth of social games, possibly making it the new norm for LBE development.
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