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Category Archives: eSports
The impact of virtual entertainment experiences during the lockdown on the post-pandemic entertainment landscape
What might the long-term impact be on our out-of-home entertainment behavior once the corona-crisis is over? Continue reading
Playing Video Games Now a College Varsity Sport
This is just one more example of how the digital world is disrupting traditional entertainment, and now sports. Not only is pure digital displacing the physical and real world versions, but we are also seeing a convergence of digital and real world experiences creating new forms of competition. Continue reading
eSports, the newest spectator sport
As if eSports play and its viewership hasn’t made the entertainment competitive landscape worse enough for LBEs, now eSports is raising the bar by competing for a share of what time people do spend out of their homes at entertainment venues. Continue reading