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- The February edition of our Leisure eNewsletter is now available  February 15, 2022
- What they fail to explain about vaccines, Delta, and masks September 13, 2021
- No, the pandemic hasn’t ended. It’s still having a significant impact on indoor family and children’s venues July 8, 2021
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Category Archives: Disruption
Will increased cooking at home, restaurant takeout, and meal delivery become the post-pandemic future normal? If so, what are its implications for location-based entertainment?
How the pandemic has changed our dining behaviors and its impact on our post-pandemic dining and visits to location-based entertainment venues. Continue reading
The post-Covid out-of-home entertainment competitive landscape
Pre-Covid LBE and FEC business models are all facing a true existential threat. Their existing business models will all suffer accelerated Darwinism if they don’t adapt and innovate for the new post-pandemic future with customers who are fundamentally different than the ones we knew before. Continue reading
It’s a long road ahead for location-based entertainment to recover to pre-pandemic business levels
There’s been a lot of press coverage on consumers returning to reopened restaurants, location-based entertainment (LBE) and other businesses. Yes, the trend is up with increasing attendance. However, moving up from zero attendance doesn’t mean you will soon be at 100%. Here’s what all the polls and research is telling us about a recovery. Continue reading
When, if ever, will location-based entertainment become profitable again?
There are a number of factors that will determine when LBEs will be profitable again including the share of the population at high risk of Covid-19. Here’s the latest data and predictions. Continue reading
What out-of-home activities consumers are now willing to do?
We’re seeing improvement in the percent of consumers ready to return to out-of-home entertainment, but it isn’t where we need to be. Continue reading
The accelerated digitalization of place is disrupting the real estate landscape
It was first back in 2015 in our company’s Leisure eNewsletter that we wrote about the growing trend of the digitalization of place – that the internet and digital technology is making it possible to acquire things or to have experiences at-home … Continue reading
Will no longer doing some things we used to do pre-Covid become a permanent habit?
While bunkered down at home, I’ve been taking long walks everyday whenever the weather permits. Here in Kansas City in the Spring, it’s a great time to take walks as all the greenery is emerging. Winters here are very gray. … Continue reading
A nightclub virtual experience with conspicuous leisure value
Virtual entertainment experiences are starting to take on the conspicuous leisure value of out-of-home ones. Continue reading
Predictions on the post-pandemic location-based entertainment landscape
What will the post-pandemic out-of-home entertainment competitive landscape look like? Continue reading
The impact of virtual entertainment experiences during the lockdown on the post-pandemic entertainment landscape
What might the long-term impact be on our out-of-home entertainment behavior once the corona-crisis is over? Continue reading
The post-pandemic future of America’s location-based entertainment
The coronavirus is likely to devastate large portions of the location-based entertainment industry. Businesses that survive should expect a less-saturated market with a changed consumer base and market size. Continue reading
The out-of-home entertainment blood bath
There is massive over expansion of out-of-home entertainment options occurring in many markets. At the same time, in-home entertainment options are becoming more alluring. Jim Kessler, owner and operator of two Lasertron venues, just posted a blog on what it … Continue reading
Digital disruption changes industry definitions
This year two major trade organizations changed the definition of their industries. Both are telltale signs of the major digital disruption that is occurring to all types of out-of-home (OOH) B2C businesses, including OOH leisure and entertainment. According to the National … Continue reading
Where have all the babies gone?
Our recent issue of our Leisure eNewsletter included the article, Where have all the babies gone, that discusses the continuing baby bust, the continuing decline in the birth rate since 2007 that has resulted in the birth of 4.9 million … Continue reading
Nascent new technology will be a game changer
Live streaming 360 virtual reality isn’t just an exciting new technology. It’s a new type of media and a game changer that has high potential to change the way we live, especially our leisure lives. Continue reading
First mover doesn’t succeed unless its also best mover
The conventional wisdom is that first to market can establish a stronghold in the market, a first mover advantage, making it difficult for later entrants to capture market share. However, a first mover advantage is never a sure thing. Being a first mover at the expense of being the best mover will often lead to a competitive disadvantage. Continue reading
Pokémon Go introduces a new disruptive entertainment technology
Pokémon Go introduces a totally new disruptive technology to the consumer entertainment landscape Continue reading
Free webinar on eatertainment this Wednesday
Free webinar on eatertainment this Wednesday Continue reading
Webinar: How Digital is Disrupting the Entertainment Landscape
Join this Wednesday’s webinar on how digital is disrupting the entertainment landscape. Continue reading
FECs and LBEs now facing new competition
Now along comes another form of competition to FECs and LBEs. . . Continue reading
Be an LBE disrupter before you get disrupted
The LBE formulas of just a few years past are no longer future proof. Be a disrupter before you get disrupted, because that disruption is already underway. Continue reading
Smartphones are sucking the fun out of leisure time
Now along comes research that indicates a new type of disruption – that the use of digital technology, and more specifically the smartphone, is actually decreasing the fun many people have during the leisure time . . . Continue reading
The digital death of boredom and its implications for LBEs
Boredom used to be location-based entertainment’s friend. That has changed today. . . Continue reading
The intersection of personal digital technology & bricks-and-mortar entertainment
The Triple Revolution of the Internet, social media and the always-on-connectivity of now ubiquitous mobile devices is disrupting the entertainment venue industry in ways and at a speed that most in industry fail to recognize . . . Continue reading
The migration of the meaning of Place
Now the physicality of place is no longer its sole meaning. The definition of place has changed due to the Internet and mobile devices, especially the smartphone. Continue reading
Is the Terminator prophecy coming true?
I found a very interesting comment by James Cameron, director of The Titanic and Avatar movies in an interview in the current issue of Fast Company magazine about whether the machines have risen. Continue reading
Playing Video Games Now a College Varsity Sport
This is just one more example of how the digital world is disrupting traditional entertainment, and now sports. Not only is pure digital displacing the physical and real world versions, but we are also seeing a convergence of digital and real world experiences creating new forms of competition. Continue reading
More about the Social TV competition
Twitter and Facebook Social TV are examples of just one of the many new kinds of growing digital disruptions to yesteryear’s entertainment landscape. Continue reading
Smartphones are making TV tougher competition than ever
Now we have the synergistic combination of two digital screens merging to become more powerful and attractive than either alone. Disruptive digital at-home entertainment competition continues to ramp up its game. Continue reading