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Category Archives: digital
The accelerated digitalization of place is disrupting the real estate landscape
It was first back in 2015 in our company’s Leisure eNewsletter that we wrote about the growing trend of the digitalization of place – that the internet and digital technology is making it possible to acquire things or to have experiences at-home … Continue reading
A nightclub virtual experience with conspicuous leisure value
Virtual entertainment experiences are starting to take on the conspicuous leisure value of out-of-home ones. Continue reading
The out-of-home entertainment blood bath
There is massive over expansion of out-of-home entertainment options occurring in many markets. At the same time, in-home entertainment options are becoming more alluring. Jim Kessler, owner and operator of two Lasertron venues, just posted a blog on what it … Continue reading
Nascent new technology will be a game changer
Live streaming 360 virtual reality isn’t just an exciting new technology. It’s a new type of media and a game changer that has high potential to change the way we live, especially our leisure lives. Continue reading
Pokémon Go introduces a new disruptive entertainment technology
Pokémon Go introduces a totally new disruptive technology to the consumer entertainment landscape Continue reading
Free webinar on eatertainment this Wednesday
Free webinar on eatertainment this Wednesday Continue reading
Webinar: How Digital is Disrupting the Entertainment Landscape
Join this Wednesday’s webinar on how digital is disrupting the entertainment landscape. Continue reading
Americans still stuck in no-vacation land
62% of Americans said they wouldn’t be taking a vacation this summer at all Continue reading
Be an LBE disrupter before you get disrupted
The LBE formulas of just a few years past are no longer future proof. Be a disrupter before you get disrupted, because that disruption is already underway. Continue reading
Smartphones are sucking the fun out of leisure time
Now along comes research that indicates a new type of disruption – that the use of digital technology, and more specifically the smartphone, is actually decreasing the fun many people have during the leisure time . . . Continue reading
The digital death of boredom and its implications for LBEs
Boredom used to be location-based entertainment’s friend. That has changed today. . . Continue reading
The intersection of personal digital technology & bricks-and-mortar entertainment
The Triple Revolution of the Internet, social media and the always-on-connectivity of now ubiquitous mobile devices is disrupting the entertainment venue industry in ways and at a speed that most in industry fail to recognize . . . Continue reading
The migration of the meaning of Place
Now the physicality of place is no longer its sole meaning. The definition of place has changed due to the Internet and mobile devices, especially the smartphone. Continue reading
Is the Terminator prophecy coming true?
I found a very interesting comment by James Cameron, director of The Titanic and Avatar movies in an interview in the current issue of Fast Company magazine about whether the machines have risen. Continue reading
Playing Video Games Now a College Varsity Sport
This is just one more example of how the digital world is disrupting traditional entertainment, and now sports. Not only is pure digital displacing the physical and real world versions, but we are also seeing a convergence of digital and real world experiences creating new forms of competition. Continue reading
More about the Social TV competition
Twitter and Facebook Social TV are examples of just one of the many new kinds of growing digital disruptions to yesteryear’s entertainment landscape. Continue reading
Smartphones are making TV tougher competition than ever
Now we have the synergistic combination of two digital screens merging to become more powerful and attractive than either alone. Disruptive digital at-home entertainment competition continues to ramp up its game. Continue reading
eSports, the newest spectator sport
As if eSports play and its viewership hasn’t made the entertainment competitive landscape worse enough for LBEs, now eSports is raising the bar by competing for a share of what time people do spend out of their homes at entertainment venues. Continue reading
No need to socialize, as that’s what smartphones are for
It is becoming increasing clear that digital technology is shifting our social interaction with each other from taking place in the real world to taking place in the digital world and consequently . . . Continue reading
More Evidence of the Digital Disruption of Location-Based Entertainment & Culture
So here’s what is so scary for location-based entertainment, sporting events and cultural venues, the vast majority of which are seeing a long-term trend of declining attendance. The use of mobile devices that can be used anywhere 24/7 continues to grow, and the majority of that growing screen time is being used to engage in entertainment . . . Continue reading
Are High School Seniors Using Less Media Than We Think?
It appears that high school students spend a lot less time watching TV, on social media or playing video games than many reports would have us believe. Continue reading
2002-2011 Changes to Household Location-Based Entertainment Spending
The world of entertainment is evolving and toppling old models. . . The changing landscape of entertainment is having an adverse impact on location-based (bricks ‘n’ mortar) entertainment. Continue reading
Software is eating the bricks-and-mortar world, including entertainment venues
The value chain of many industries, including location-based entertainment, is being eaten by software and the digital world. Continue reading
The decline of bricks-&-mortar consumer businesses
The Internet distribution channel is taking market share from bricks-and-mortar consumer businesses. In some categories the Internet has won. It’s scary stuff for retail and shopping center developers. Continue reading
Chuck E. Cheese’s joins the Multiverse
Several of my recent articles have discussed that to prosper in the future, community-based entertainment, including family entertainment centers, will need to use digital technology to fuse the real and virtual worlds by embracing the Multiverse and its eight-realm matrix … Continue reading
Thoughts on the Future of LBEs & Digital Out-of-Home Entertainment
Recently Kevin Williams, publisher of The Stinger Report, an ezine that covers the digital out-of-home interactive entertainment industry, contacted me and several other industry leaders and asked about our take on the future of location-based entertainment and digital out-of-home entertainment. … Continue reading