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White Hutchinson Leisure & Learning Group, Kansas City, MO, USA

Vol. XXII, No. 9, September 2022
- Editor's corner (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article101.shtml#article)
- What is the effect of Covid-19 on peoples' lives and expectations right now? (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article102.shtml#article)
- Fewer Millennials are now married, but more have children (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article103.shtml#article)
- Changes to participation and time with leisure & entertainment in 2021 compared to 2019 (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article104.shtml#article)
- No, it's not all about the attraction (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article105.shtml#article)
- U.S. adults have begun to reduce spending on entertainment (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article106.shtml#article)
- Thoughts on competitive socializing; is it the correct term? (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article107.shtml#article)
- The impact of remote work on LBE group events (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article108.shtml#article)
- Has the pandemic changed the importance of in-person socialization? (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article109.shtml#article)
- Electric Shuffle embraces socialized gaming (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article110.shtml#article)
[ Index of Previous eNewsletters (www.whitehutchinson.com/ news/ lenews/ previous.shtml) ]
Changes to participation and time with leisure & entertainment in 2021 compared to 2019
We now have data from the American Time Use Survey on how Americans' used
their leisure and entertainment time last year.
For almost all age groups, their total amount of daily leisure was greater
in 2021 than in 2019.

Overall, both genders saw an increase in their daily leisure time last year
compared to 2019.

The average daily time spent attending entertainment and art venues was
significantly less in 2021 compared to 2019. The younger age groups were
down the most.

The share of each age group participating at entertainment and arts venues
on an average day was down. It was down the most for ages 20 to 34.

It appears that at least some of the lesser time and participation at
entertainment and art venues was replaced by time and participation playing
video games. All age groups increased the amount of time they played video
games in 2021 compared to 2019

Except for ages 15-19, participation rates on an average day were also up -
more people were playing video games.

It may well be that the habits people developed during lockdowns and when
entertainment and art venues were closed, or when people were avoiding them
and were instead substituting video game play for some of that out-of-home
entertainment may last into the future.
Vol. XXII, No. 9, September 2022
- Editor's corner (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article101.shtml#article)
- What is the effect of Covid-19 on peoples' lives and expectations right now? (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article102.shtml#article)
- Fewer Millennials are now married, but more have children (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article103.shtml#article)
- Changes to participation and time with leisure & entertainment in 2021 compared to 2019 (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article104.shtml#article)
- No, it's not all about the attraction (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article105.shtml#article)
- U.S. adults have begun to reduce spending on entertainment (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article106.shtml#article)
- Thoughts on competitive socializing; is it the correct term? (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article107.shtml#article)
- The impact of remote work on LBE group events (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article108.shtml#article)
- Has the pandemic changed the importance of in-person socialization? (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article109.shtml#article)
- Electric Shuffle embraces socialized gaming (www.whitehutchinson.com/ news/ lenews/ 2022/ september/ article110.shtml#article)
[ Index of Previous eNewsletters (www.whitehutchinson.com/ news/ lenews/ previous.shtml) ]
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